General Tricks¶
Movement based¶
Strafe jumping¶
Strafe jumping increases your movement speed by up to 10%. Simply jump and tap the left and right movement keys repeatedly while in the air. You will gain small speed boosts which depend on how quickly you tap the movement keys, although tapping too quickly will nullify the effect.
Buffer jumps¶
Crouch swimming¶
Swim faster by holding either crouch while on the floor, or jump while at the roof. You will swim about twice as fast, but will be unable to turn while doing it.
Crouch to halt speed¶
Frame rate based¶
Object boosting¶
Due to a collision glitch, certain objects are able to boost you when you interact with them in a certain way, sending you great distances at extremely fast speeds. In order for the glitch to work, an FPS of roughly 200 is required, and any higher FPS does not appear to increase the power of the boost.
Clipping through the ground¶
There is a glitch which makes it possible to clip through the ground by pressing crouch as you are about to land from being airborne. The glitch is dependent on frame rate, your altitude and speed, and the thickness of the ground geometry. The lower the frame rate and the longer you fall as well as the thinner geometry, the higher the chances of clipping through the ground. It is possible to do it on 60 FPS in order to combine it with Harpy flying, but it does rely on extreme falling heights, thus 30 FPS is required for shorter distances.
Only works on an older version in TSE as it was patched out.
Turbo Laser¶
By binding primary fire to the mouse wheel, the Lasergun can fire three times as fast on 60 FPS (dealing 600 DPS - second only to Cannon), or even faster on higher FPS.
Only works on an older version in TSE as it was patched out.
Enemy Based¶
Harpy jumping and flying¶
Just like with the Floating Gnaar, it is possible to reach any height with a Harpy. First make it fly into a wall or stun it (only works on 30 FPS), then jump on to its back and scroll wheel jump. It works the same way as with the Floating Gnaar, except the Harpy will continuously kick you while you are standing on it, possibly canceling out the jumps. The kicking attacks can in turn be used to gain extremely fast horizontal speed. You will start floating towards the kicking direction, and for each consecutive kick, your speed will increase. However, you will need to move towards the center of the Harpy after every few kicks to adjust your position, otherwise you will be knocked off, although the higher FPS you play on, the harder it is to get knocked off. By combining the jumping and the horizontal boost you can basically fly around the levels, and you can instantly fall off by crouching.
Floating with Floating Gnaars¶
Unlike in non-HD, the Floating Gnaars do not float higher if you simply keep jumping on them. However, you can trick them to do so by jumping horizontally out of their attacking range, making them move towards you to attack. By moving towards them and landing on them again, you will be floating horizontally towards the opposite direction of where you were attacked from. It is possible to float faster by having a second Floating Gnaar push on the other one. If you scroll wheel jump after performing the horizontal jump, the Floating Gnaar will keep following you upwards, meaning you can also quickly reach any height (easier on a high FPS). Finally, you can make them sink by crouching while standing on them.
Bull jumping and riding¶
Bull jumping is performed by standing on top of a Werebull and jumping when it is about to attack. The altitude reached is timing dependent, but a perfect bull jump gives roughly the same height as a standard bull boost in non-HD. Getting launched by two Werebulls throws you even higher into the air (double bull jumping). It is also possible to travel with the speed of a Werebull by getting on top of one while it is running. Usually it does not work if on even ground with the Werebull, so it is easier to do when it comes charging down a hill. After a while it will halt in order to attack you, but it is possible to cancel out the attack by jumping out of its attack range and landing back on again. You can also let its attack hit you while you jump to perform a boosted bull jump.
Co-op¶
Water out of bounds¶
If you die next to a ceiling underwater with spawn in place activated, you will end up spawning out of bounds.
Useful console commands¶
cht_bEnableCheats=2 - Enables the cheat menu accessed by pressing F3 when in the menu.\ gfx_iMaxFPSActive=X - Limits the FPS to X. Default is 2000.